A SAPS police car on a LightVille street at night
LightVille

SAPSSouth African Police ServiceLightVille Station · Handbook

How we work, what we may do, and how the city's systems help us do it.

Edition Q4 2026 · This handbook replaces all previous editions

How to use this handbook

Each chapter starts with In short: the whole chapter in a few lines. Tap a chapter title to open it. Tap Contents to jump anywhere, or type in the search box (try "taser" or "pay").

Every section has a number, such as 3.3. Quote it when you report, ask or appeal.

Out of character Read this once

White sections are in character: the manual your officer works by. Blue boxes like this one are out of character: they speak to you, the player.

Part 1

Who We Are

In shortWe are the police of LightVille, San Andreas. We keep people safe and apply the law fairly to everyone. This handbook replaces every older SAPS handbook, guide and command list.

1.1Who we are

SAPS LightVille Station polices the whole city. We patrol, answer calls, police the roads, investigate crime and keep the peace, working alongside FMD (fire and medical) and VESA (vehicle services).

We are a service, not a force. People call us on their worst day, and our job is to make it better. The Commander leads the station and has the final say in character.

1.2Our values

ValueWhat it means
IntegrityYour word is true.
ImpartialitySame law for everyone. No favourites.
RestraintUse the least force that solves the problem.
AccountabilityWe answer to the public, the law and IPID, which investigates the police.
ServiceWe are here to help.

1.3The oath

Every member swears:

"I swear to uphold the law and the Constitution, to serve the people of LightVille without fear, favour or prejudice, and to use the authority given to me only for the purposes for which it was given. I accept that I am accountable for how I use it."

Your oath is to the law and the public, never to a person or a rank. If anyone orders you to break the law, the oath comes first.

1.4About this server

Out of character Who runs LightVille

SAPS is a faction on LightVille RP, a GTA San Andreas roleplay server for PC and Android, run by LightVille Games. You may also know us as GTA Mzansi.

In shortSeven ranks, from Cadet to Commander. Every officer is in one division. At a scene, the highest rank present is in charge.

2.1The ranks

7 · CommanderCmdr · Head of the station · 1 only6 · Deputy CommanderD/Cmdr · Runs the Chief Desk · 1 only5 · CaptainCapt · Commissioned officer4 · LieutenantLt · Supervisor3 · SergeantSgt · Supervisor2 · ConstableCst · Full officer1 · CadetCdt · In training
Each rank can do everything the ranks below it can.
RankMain powers
Commander (1 only)Leads the station.
Deputy Commander (1 only)The Chief Desk: roster, recruiting, promotions, divisions, fleet. Firearm licences. Removes officers. Authorises public order policing.
CaptainAssigns units to calls, reviews applications, amends records, voids tickets, seizes cars for more than 7 days, sends city-wide announcements, gives Strike 2.
LieutenantReviews incident reports, works cases, gives Strike 1.
SergeantShotgun and MP5. Authorises roadblocks, ends pursuits, parks officers.
ConstableArmoury, traffic tickets, warrant requests, PIT, can train Cadets after 7 days.
CadetPatrol, CAD calls, taser, tackle, Tier 1 and 2 arrests. In training (Chapter 4).

Commissioned officers are Captains and above.

2.2Divisions and callsigns

DivisionCallsignWorkJoin from
PatrolAlphaStreets and first responseEveryone starts here
TrafficTangoRoads, licences, AARTOConstable
DetectiveDeltaCases and evidenceConstable
Anti-Gang UnitGolfGangs and illegal gunsConstable
  • Your callsign is your division word plus a number, like Alpha-4. Numbers 1–3 are for Captains and above.
  • Detectives write D/ before their rank: D/Cst, D/Sgt, D/Lt. It gives no extra authority.
  • Only Detectives (or Lieutenants and above) work cases. Only Traffic officers issue driving licences.

2.3Accreditations

Extra qualifications, open from Constable. They never expire and give no authority over anyone.

  • TRT (Tactical Response Team): tactical weapons and uniform for armed suspects, hostages and high-risk warrants.
  • Air Wing: flying the police helicopter.

2.4Who is in charge at a scene

  • The highest rank present is the Scene Commander. Their word is final at that scene.
  • Same rank? Whoever has held it longer.
  • Division and accreditation don't count. A TRT Constable advises; the Sergeant decides.
What it looks like

Constable Dube arrives first at a shooting and takes charge. Sergeant Pillay arrives and becomes Scene Commander. Dube briefs him, then holds the cordon as he asks.

2.5The Commander and the Board

Out of character Out of character

The Commander is the SAPS Chief seat on the LightVille Games Board, appointed by the Board. The SAPS Chief reports to the Executive Director.

In shortBe fair and calm, even when others aren't. Give newcomers a warning, not a ticket. Keep in character and out of character apart.

3.1The basics

  • Tell the truth to your seniors, IPID and the public.
  • Same law for everyone. Friends, family and gangs change nothing.
  • Never use police powers for yourself: no harassing, no settling scores.
  • The Mirror Policy: be polite to people who cooperate and stay professional with people who don't. They mirror you; you never mirror them.
  • No microphone, no voice. If anyone in a scene can't use voice, the whole scene moves to text.
  • Rights, charges and warnings are given in text, so there is a record.
  • At the station: no weapon drawn without a real threat, and no out-of-character chat in the public lobby.

3.2In character and out of character

Out of character Keep them apart
  • An in-character argument is never a reason for an out-of-character punishment.
  • Rank is in character. Strikes and removals are out-of-character admin (Chapter 6).
  • Using staff powers or Discord roles to win an in-character scene means removal.
  • Someone breaking server rules? Report it to staff. Don't argue in the street.

3.3Newcomers: the First Contact rule

A player under level 5 (their level is their score in the player list) who commits a minor traffic or Tier 1 offence for the first time gets a warning and an explanation, not a ticket or arrest. If they seem lost, explain briefly in /b. Serious crimes are still arrested.

Do
  • Say who you are and why you stopped them.
  • Explain the rule in one sentence.
  • End with a warning and a friendly word.
Don't
  • Ticket or arrest them for a first minor offence.
  • Use police words without explaining them.
  • Ever ask a newcomer for money.

3.4Corruption

The Service forbids corruption: bribes, leaks, protecting gangs or keeping seized items.

Out of character Corruption as a storyline

The server allows it as roleplay. You don't need permission, but you carry the risk. If caught in character: you are charged with Corruption in Office (Tier 3), discharged, and can never rejoin.

Breaking these rules means removal: - never against a newcomer (under level 5); - the victim must always be able to comply, refuse or report; - never use staff powers or your rank to hide it; - never take real value without a scene.

3.5Server rules

Out of character DM, PG and MG

Staff enforce these, not SAPS. Report it; never punish it in character.

  • DM (Deathmatch): attacking someone without a roleplay reason. Example: shooting someone because they bumped your car.
  • PG (Powergaming): forcing an action on someone with no chance to respond, or doing the impossible. Example: "/me cuffs him and he can't move".
  • MG (Metagaming): using out-of-character information in character. Example: seeing on Discord that a gang is at the bank, then driving there.
Part 2

Your Career

In shortApply at the station's reception desk. A Captain decides within 48 hours. If accepted, you join as a Cadet and train on the job, on pay.

4.1Who can join

  • Level 5 or higher (your score in the player list).
  • A Code B (car) driving licence from the driving school.
  • No Tier 2 or Tier 3 charge on your record, ever. This rule is permanent.

4.2Applying

At LightVille Station, stand at the reception desk, press ALT and choose Apply to Join SAPS. Answer five questions in character: why you want to join, when you play, how you'd handle a rude driver, any police roleplay experience, and whether you'll commit to your shifts.

Apply at the stationreception deskFive questions, answered incharacter?Level 5+, Code Blicence, no Tier 2 or 3record?NoThe deskrefuses theapplicationYesA Captain or above reviewsitWithin 48 hours, in-game or onDiscord?Accepted?NoWait 7days, thenapply againYesAcceptance letter andAcademy role on DiscordA Deputy Commander orabove invites you in-gameYou are a CadetTraining starts (Chapter 5)
From applying to wearing the uniform.
  • One application at a time. If you're denied, the letter gives the reason, and you can reapply after 7 days.
  • If you're accepted, your letter and the Academy role arrive on Discord. Keep your Discord messages open.
/apps
Who
Captain and above
Does
Review applications waiting for a decision: approve or deny with a reason.

4.3Cadet training

To finish trainingMinimum
Days as a Cadet3
Hours on duty6
Rides with a Field Training Officer (FTO)2, each logged by the FTO in the Academy channel
FTO sign-offRequired

There's no exam. After sign-off, a Deputy Commander or above promotes you to Constable. An FTO is any Constable with 7 days in rank, or a Sergeant or above. They show you the job, correct you and log your rides.

4.4What a Cadet may do

Do
  • Patrol, alone or with others.
  • Create and answer CAD calls.
  • Run traffic stops and give warnings.
  • Use the taser and tackle.
  • Make and book Tier 1 and Tier 2 arrests.
Don't
  • Lead a P1 call or a pursuit.
  • Make a Tier 3 arrest without a Constable present.
  • Carry a firearm (no armoury access).
  • Issue tickets. Call a Constable instead.

4.5Your first shift

  1. Clock on at an Occurrence Book terminal in the station: ALT, then Clock IN/OUT.
  2. At the locker: ALT, then Uniform.
  3. Open your Radio from your inventory and set frequency 1. No radio? Buy one at any shop for $350.
  4. Join a unit with /units, or start one with /unit create.
  5. Go available with /av.
What it looks like

Sipho applies on Friday. On Saturday a Captain accepts him and a Deputy Commander invites him in-game. By Saturday night, Cadet Sipho is riding with his FTO on his first traffic stop.

In shortClock on, work your rostered block, clock off. You're paid every Friday for every minute on duty. Work your block at least 4 days a week.

5.1Your shift block

SHIFT BLOCKS · SAST123456710:0012:0014:0016:0018:0020:0022:0000:00
All times are real-world South African time (SAST).

A Deputy Commander or above gives you one block for the week, the same block every day. At the start of each block, the SAPS WhatsApp group gets a roll call of who is rostered. You can work outside your block too: it's paid, but only time inside your block counts for the shift rule.

5.2Clocking on and off

On: at an Occurrence Book terminal, press ALT and choose Clock IN/OUT. Then go to the locker and change into Uniform. On duty, you're always in uniform.

Off: at the locker, choose Civilian Outfit first; the terminal won't clock you off in uniform. Then clock out at the terminal. Going off duty also takes you out of your unit.

  • Crashed? Rejoin within 5 minutes and your shift and unit carry on. After that, your shift closes at the moment you dropped.
  • Duty log: each clock-on (10-8 In Service) and clock-off (10-7 Out of Service, with your hours) is posted to the SAPS WhatsApp group.
Out of character The Discord message

When you clock on, you may see "connect to the SAPS MAIN voice channel on Discord". Ignore it. Our voice radio is the in-game radio on frequency 1.

5.3Pay

RankPer hour on duty
Cadet$6,000
Constable$7,000
Sergeant$8,500
Lieutenant$10,500
Captain$13,000
Deputy Commander$17,000
Commander$22,000

Every minute on duty counts. Pay lands in your bank every Friday at 18:00 SAST. Example: 10 hours as a Constable = $70,000.

5.4Leave

Ask in the SAPS Discord leave channel, at least 24 hours ahead where you can. A Captain or above approves up to 14 days; longer needs the Commander. You don't go on duty while on leave. Exams, matric and family are good reasons.

5.5What the server expects

Out of character The shift rule
  • Be on duty in your block on at least 4 days a week (Monday to Sunday, SAST).
  • A day counts at 60 minutes or more inside your block.
  • 2 weeks in a row under: formal warning (Strike 1). 3rd week: removal.
  • Approved leave never counts as a miss.
ONE WEEK · YOUR BLOCK, 4 DAYS OR MOREMon✓Tue–Wed✓Thu✓Fri–Sat✓Sun–4 of 7 days worked: this week counts.A day counts at 60+ minutes on duty inside your block.
Four days in your block, at least an hour each, keeps you on track.
Out of character The weekly rhythm
  • Muster (during the week): the SAPS Chief meets everyone: news, last week's numbers, shout-outs, next week's roster, promotions, and your ideas.
  • Saturday: the SAPS Chief's Department Report to the Executive Director.
  • FrontLine Briefing: the Executive Director with the SAPS, FMD and VESA Chiefs. Decisions come back to you at Muster.
Out of character SAPS targets for Q4 2026
TargetSeptBy Dec
CAD calls nobody answers68%under 35%
Rostered blocks worked24.6%57%
New officers in real roleplay in week one—all

Your part: answer calls, keep your block, take new officers out with you.

In shortPromotion comes from time, hours and trust, never arrest numbers. Discipline has four steps, strikes fade after 60 days, and you can always appeal.

6.1Promotion

ToTime in rankHours on dutyRecommended byDecided by
Constable3 days6FTODeputy Commander+
Sergeant14 days20Captain+Deputy Commander+
Lieutenant21 days30Captain+Deputy Commander+
Captain30 days40Deputy Commander+Commander

You also need no live strike and to have met the shift rule in each of your last 2 weeks. Meeting the requirements makes you eligible, not promoted. The Commander appoints the Deputy Commander; the Board appoints the Commander.

There are no arrest quotas. Officers are judged on hours and conduct, never on how many people they arrest.

6.2Changing division and accreditations

  • Division: from Constable, ask a Captain or above. If they recommend you, a Deputy Commander or above moves you at the Chief Desk. There's no course, and you keep your rank.
  • Accreditations (TRT, Air Wing): from Constable. Take the course, run by an accredited Sergeant or above (the first one by the Commander), then pass a practical test. Failed? Retry after 48 hours. A Deputy Commander or above records it at the Chief Desk.

6.3Discipline

StepWhat happensGiven byFades after
VerbalCorrected on the spot, not recordedSergeant+—
Strike 1Written warningLieutenant+60 days
Strike 2Final warning, 48-hour suspension, then an FTO rideCaptain+60 days
Strike 3Removal from SAPSCommander or DeputyNever
  • A Sergeant or above can park you: end your shift for poor or unsafe roleplay. It isn't a strike.
  • Every strike needs a short Disciplinary Report in the SAPS Discord, naming the handbook section that was broken (for example "3.3").
  • Discipline is out of character, and never used for an in-character argument.
What it looks like

Constable Mahlangu keeps chatting out of character on the radio during a pursuit. Sergeant Venter warns him once, then parks him: "Alpha-9, return to the station and clock off." No strike; he's back tomorrow.

6.4Appeals and coming back

  • Appeal to the Executive Director within 7 days of the Disciplinary Report. Strikes stand while the appeal is heard; removals are paused. The decision is final.
  • Rejoining after removal: 14 days if it was for the shift rule, 30 days for misconduct, never for corruption.
Part 3

On Duty

In shortEverything at the station works with ALT. Constables and above draw weapons, in uniform. Fleet vehicles are shared: take one when you need it and put it back after.

7.1The station

Stand on a point and press ALT.

PointWhat it doesWho
Occurrence Book terminalsClock on and off; open the MDCAll members
LockerUniform or civilian outfitOn duty
ArmourySign out or hand in equipmentConstable+, in uniform
Safe ("SAPS 13")Store items. All evidence goes here.On duty
GarageTake out or put away a fleet vehicleOn duty
ImpoundLook up a player's impounded vehiclesOn duty
HelipadThe police helicopterAir Wing
Booking pointBook prisoners (Chapter 10)On duty
Chief DeskRoster, promotions, divisions, fleet, financeDeputy Commander+
Reception deskFor the public: report a crime, apply to join, pay ticketsPublic

7.2Equipment

EquipmentWho can draw it
Standard kit: tonfa, pepper spray, Z88 pistolConstable+
Mossberg 500 shotgun, MP5Sergeant+
R5 carbine, Benelli M4, tear gas, Truvelo sniperTRT
Evidence cameraDetective division
Battering ramConstable+
  • Every rank, on duty: the taser (/taser or /tz) and tackle mode (/tk).
  • Long guns live in your car's holster (press N, then Vehicle, then Holster: 3 weapons per car, car unlocked). Take them out only for a P1 call, a pursuit or an armed suspect, and put them back at Code 4.
  • Hand In Equipment at the armoury returns your weapons at the end of a shift.
  • Deployables: /deploy ss (spike strip), cone, rb (roadblock), barrel or tape. Remove yours with /undeploy. /undeployall clears everyone's, so it's Sergeant+ only.

7.3Uniforms

  • On duty, always in uniform.
  • Cadet to Lieutenant: Patrol uniforms (women: Cadet or Standard).
  • Captain and above: the commissioned uniforms.
  • Detective and Anti-Gang kits are for those divisions. Detectives may work in theirs instead of patrol uniform.
  • The tactical kit is for TRT officers on a TRT callout only.

7.4The fleet

Up to 21 shared vehicles with CLV plates. Take one out at the garage if you're on duty and hold the rank.

VehicleRoleFrom
HPV100Visible PolicingCadet
SAPS ExplorerVisible PolicingCadet
M3 CruiserTrafficConstable
RS3 Cruiser, MK8 CruiserFlying SquadSergeant
Sanchez, Tesla Roadster, Ferrari F8 TributoSpeedhunterSergeant
SAPS Enforcer—Sergeant
S.W.A.T (RG-12 Nyala)Public order only (Chapter 12)Sergeant
Police helicopterAir WingAir Wing
  • Put cars back at the garage when you're done. Any officer can put away any fleet car.
  • /siren roof, dashboard or mid fits a flashing light; /siren off removes it.
  • A Deputy Commander or above buys and sells fleet vehicles, and can respawn the whole fleet with /respawnsaps.
In shortVoice goes on radio frequency 1. Start or join a unit, answer calls with /calls, and close every call with an honest code.

8.1The radio

To talk toUse
Any officer, by voiceThe in-game radio, frequency 1
Your channel (text)/r. That's MAIN, or the call's TAC channel while you're on a call; the CAD moves you automatically.
All of SAPS/rd
FMD, VESA and Government/d
SAPS, out of character/f
People nearby/m (megaphone, 50 metres), /po (pull over), /sto (step out), /cta (clear the area)

Rules: say your callsign first (the radio shows it as ALPHA-4A for a driver and ALPHA-4B for a passenger). Keep it short. A Code 0 clears the channel. Never go out of character on the radio.

8.2Codes

CodeWhenLights (/siren)Siren
Code 3P1 calls, pursuits, Code 0YesYes
Code 2P2 callsYesNo
Code 1P3 calls and patrolNoNo
Code 4"Scene under control, no more units"——
Code 0Officer down——
10-codeMeans10-codeMeans
10-4Understood10-71Shots fired
10-6Busy10-78Backup requested
10-7Off duty10-80Pursuit
10-8Available10-96Gang warfare
10-15En route10-97On scene
10-20Location10-99Officer down
10-22Cancel

Anything else, say in plain English.

8.3Units

  • /unit create starts a unit. Your callsign comes from your division, such as Alpha-4.
  • /units lists the units, where you can join one as the passenger. A unit holds two officers. The driver opens or closes it to joiners with /unit gate.
  • /unit leave takes you out of a unit. The driver can end it with /unit disband.
  • Status: /av 10-8 available · /enroute 10-15 · /os 10-97 on scene · /busy 10-6. You can't go 10-8 while still on a call.
  • Your screen shows your unit, status, call and the nearest open call. On-duty officers see each other as blue dots on the map. /backup turns yours yellow (10-78).

8.4Answering calls

A call is createdBy an officer, a 10111 caller, orthe gunfire sensorsEvery on-duty officer getsthe alertP1 and P2: free unit drivers alsoget a tap-to-respond box?Does a unit respondwithin 15 minutes?NoThe calldrops asunansweredYes10-15 En RouteYour text radio moves to thecall's TAC channel10-97 On SceneSet automatically within 30metresThe primary unit clears itwith a codeEveryone goes back to MAIN
Every call follows the same path.
  • See calls: /calls. Take one: /calls [number], or tap the alert box.
  • Make one: /newcall opens a picker (P1: armed robbery, shots fired, hijacking, hostage. P2: assault, domestic, vehicle theft, burglary, public disorder. P3: suspicious person or vehicle, welfare check). Self-start with /ts (traffic stop) or /1080 (pursuit). Whoever makes a call becomes its primary unit.
  • Unit limits: P1 5, P2 3, P3 2. The primary can add one more with /backup (never more than 5).
  • Primary unit: leads the call. Hand it to another unit on the call with /primary.
  • Captains and above can add or remove units with /assign.
  • Finishing: /clear. If you're primary, pick the code and the call closes for everyone. If not, you just leave the call.
Close codeUse it when
RTReport taken
ARRArrest made and booked
GOAGone before you arrived
UTLUnable to locate them
NATNo action needed
FALSEFalse alarm

Always pick the code that's actually true, and never close a call you didn't attend.

8.5Automatic alerts

  • 10111 calls: a citizen's emergency call opens a P2 call at their location.
  • Shots fired (10-71): the city's gunfire sensors open a P2 call. If a second shooter is heard, it becomes P1 "Multiple Shooters".
  • Officer down (Code 0, 10-99): every on-duty officer is alerted.
  • Gang warfare (10-96): a turf war has started.
  • Vehicle theft: its location updates every 5 minutes.
  • Speed cameras: they report the car, plate and speed. Turn the alerts on or off with /togspeedtrap.
What it looks like

Alpha-4 is on patrol when "Burglary, P2" pops up. Constable Naidoo taps Respond. Her unit goes En Route and her radio moves to TAC-1. At the house the CAD marks her On Scene. The burglar has gone, so she takes a statement and clears with RT.

In shortPull over with /po, log the stop with /ts, then warn, ticket or arrest. Tickets add AARTO points, and 15 points suspends a licence. In a pursuit, the primary unit leads and the public's safety comes first.

9.1The traffic stop

  1. /po to pull the driver over.
  2. /ts at the spot where you stop, so the CAD logs it.
  3. Identify yourself (rank, surname, SAPS LightVille) and give the reason.
  4. Check their licence: Faction Panel → Licence Check, or the MDC.
  5. Decide: warn, ticket (/ticket, Constable+) or arrest. /sto orders the driver out.

First minor offence by a newcomer? Warn them (3.3).

9.2AARTO: tickets and points

CodeOffenceFinePointsOn the spot?
T-01Speeding$5003Ticket
T-02Reckless driving$1,5006Arrest
T-03Driving under the influence$3,0006Arrest
T-04Driving without a licence$2,0006Arrest
T-05Illegal street racing$5,0006Arrest
T-06Hit and run, property$3,5006Arrest
T-07Hit and run, injury$9,0006Arrest
T-08Ignoring a robot or road sign$1,5002Ticket
T-09Improper road use$1,5002Ticket
T-10Failing to obey an officer$3,0006Arrest
T-11Invalid licence or documents$2,0003Ticket
T-12Unroadworthy vehicle$1,5000Ticket
T-13Driving while suspended$4,0006Arrest
T-14Illegal parking or obstruction$5000Ticket
  • Ticket: /ticket [id] and choose the offence. The driver pays at the station's reception desk. Arrest-only offences are booked as Tier 1 (Chapter 10), and the points still apply.
  • Unpaid for 7 days: the ticket is blocked. The driver can't get a licence, register a car or collect an impounded vehicle. Unpaid for 14 days: an arrest warrant goes to a judge.
  • Paying never removes points. Points fade by 1 per clean week.
  • 15 points: the licence is suspended for 7 days, plus 1 day for each point over 15. A 3rd suspension cancels every licence for good.
  • Drivers check their own record with /mytickets and /demerits. A Captain or above can cancel a wrong ticket with /voidticket [number] [reason].

9.3Licences

LicenceHow you get it
Code B (car)The driving test only
Code A (motorcycle), Code C (heavy vehicle)The driving test, or a Traffic officer with /givelicence after a road check
Firearm licenceA Deputy Commander or above with /givegunlicence: no Tier 2 or 3 record, and no weapons or violence charge in the last 30 days
  • /takelicence only on a judge's order. AARTO suspends licences by itself.
  • /takegunlicence on any arrest for a weapons (W) or violence (V) charge.

9.4Impounds and roadblocks

/pdm → Vehicle Interaction, standing next to the car:

  • Check Registration: owner and plate.
  • Force Entry: only with a warrant, or if a life is in danger.
  • Impound to Insurance: abandoned or blocking cars. The owner gets them back through insurance.
  • Seize to Police Impound: for a car used in a crime, driven unlicensed, or held as evidence. Up to 7 days (Constable), 8–30 days (Captain+). Always give a reason. The release fee is the fine for the offence that caused the seizure.

Roadblocks need a Sergeant or above to authorise them, and at least 2 officers. Stop every car, or every 3rd car, never by how people look.

9.5Pursuits

  • /1080 turns the call you're on into a P1 pursuit, or starts a new pursuit call if you're not on one. Free units are alerted, and every unit on the call gets a map marker that follows the primary unit.
  • The primary unit leads. Other units follow and block.
  • PIT: Constable+, only when the driver is a danger to the public.
  • Ramming: only to stop a vehicle being used as a weapon.
  • Spikes (/deploy ss): only ahead of the fleeing car, never into other traffic.
  • A Sergeant or above, or the primary unit, ends the pursuit when the danger to the public is bigger than the crime.
  • Cadets never lead a pursuit.
  • Afterwards, file an Incident Report (Pursuit) on the MDC.
Do
  • Call your location and direction on the radio.
  • File an Incident Report afterwards.
  • Stop when it gets too dangerous.
Don't
  • Shoot at a fleeing car, unless it's being used as a weapon or someone in it is shooting.
  • Ram or PIT just because the driver ran.
  • Drop spikes behind the car or into traffic.
Part 4

Arrests, Records and Emergencies

In shortTalk first and use the least force that works. Search with good reason. Arrest with the Faction Panel, read the rights, charge, then book at the station. The highest tier charged decides what happens next.

10.1Use of force

LevelWhatWhen
1. PresenceUniform, car, being thereAlways
2. TalkClear commands, calming things downAlways. Most scenes end here.
3. Less-lethalTaser, pepper spray, tackleSomeone is fighting you or running away on foot
4. LethalFirearmOnly when a life is in immediate danger
  • No taser on someone who is cooperating, already cuffed, or driving.
  • Never shoot at a fleeing car, unless it's being used as a weapon or someone in it is shooting.
  • After any Level 3 or 4, file an MDC Incident Report with Use of Force: Yes before you clock off (Chapter 12).
  • Taser: /taser (or /tz) switches it on or off. It works within 12 metres. Tackle: /tk turns tackle mode on; a punch then knocks the person down for 5 seconds, long enough to cuff them.

10.2Searching

You need a reason: something you saw, heard or found. "Looked suspicious" is not a reason.

  • People: Faction Panel → Frisk. It works when the person has their hands up, is injured, cuffed or tackled. Anything you take goes into your inventory, so book it into the station safe before you clock off. Keeping, using or selling it is corruption.
  • Weapons: Faction Panel → Weapon Frisk, then seize one or all. Seize Dirty Money takes all illegal cash. Seized weapons and dirty money are destroyed on the spot.
  • Cars: can be searched on reasonable grounds. Houses and locked buildings need a warrant (Chapter 11).

10.3Making an arrest

Press N, choose Faction Panel, and pick the person (you must be within 2.5 metres). Only on duty.

  1. Cuff: works when their hands are up, or they're injured, tased or tackled.
  2. Read the rights with /rights, in text.
  3. Charge Suspect: choose each charge from the penal code (Reference, R2). Traffic charges also add AARTO points.
  4. Drag, then Force In Car, and drive to the station.
  5. At the booking point, open the Faction Panel again and choose Jail Suspect.

Cadets may arrest and book for Tier 1 and Tier 2 charges. A Tier 3 arrest needs a Constable or above present.

10.4What happens at booking

The highest tier among the charges decides. On the jail screen, 1 month = 1 real minute.

Highest tierWhat happens
Tier 1The suspect chooses: pay the fines (released after 5 minutes of processing) or serve the time in the holding cells.
Tier 2Holding cells, and the fines are charged straight away.
Tier 3 (felony)A court case opens and the suspect is held on remand at the court. The Judiciary takes over (Chapter 11).
  • Time in the holding cells is capped at 120 minutes. Prison is capped at 180 minutes.
  • Someone who has missed two court hearings goes straight to prison when booked.
What it looks like

Constable Botha arrests a driver for reckless driving (T-02) and resisting arrest (O-01): both Tier 1. At the booking point the driver chooses to pay $3,000 and is released after 5 minutes. The 6 AARTO points stay on his licence.

In shortJudges approve warrants, and you need one to enter a house or arrest someone you didn't catch in the act. After a Tier 3 booking the court takes over: your job is a good report.

11.1Warrants

TypeYou need it toLasts
ArrestArrest someone you didn't see commit the crime and aren't chasing right now48 hours
SearchSearch a house, business or locked building7 days
High-RiskEnter where the suspect is expected to be armed. TRT leads if a TRT officer is on duty.7 days
  1. Request (Constable+): MDC → Warrants → Request a Warrant. Give the suspect, the place (for search warrants), your reasonable grounds (facts, not feelings) and a one-line summary.
  2. A judge approves or rejects it. Approved warrants show on the suspect's MDC record.
  3. After acting on it: MDC → Warrants → Execute a Warrant, and write what happened.

Unpaid traffic tickets and missed court dates create warrants automatically, and a judge still has to approve them.

11.2Breaching

/breach forces open the nearest locked door, gate or house within 3 metres for 15 minutes. You need to be on duty and holding a Battering Ram (armoury, Constable+). Every breach is logged.

Only breach with an approved Search or High-Risk warrant, or when a life is in immediate danger, or when you're chasing a suspect who just ran inside.

11.3Courts

After a Tier 3 booking the suspect is held on remand and the Judiciary takes over. The suspect can plead guilty (their sentence is cut by 30% and they go to prison), plead not guilty (a hearing is set), or ask for bail. The court must act quickly, so:

  • File an Incident Report the same shift, with the facts the court will need.
  • Attend the hearing if you're online and the Judiciary asks you to.
  • Never discuss the case with the judge outside the hearing.
  • Bail and pleas are the Judiciary's business, not ours.

11.4Complaints and public reports

Members of the public report crimes and complaints at the station's reception desk (or with /reportcrime).

  • Crime reports are reviewed by the Detective division or a Lieutenant and above (/reviewreports). An approved report becomes a case (Chapter 12).
  • Complaints about officers go to IPID, run by Government, which investigates the police. SAPS does not investigate itself.
In shortThe MDC is where you look people up and write every report. File an Incident Report for every pursuit, crash, injury or use of force. In an emergency: contain, call for help, and let the Scene Commander lead.

12.1The MDC

Open it with /mdc (on duty), or at an Occurrence Book terminal.

  • Dashboard: the most urgent open calls.
  • Search: look up a person by name, or a vehicle by ID or plate. A person's record shows their licences, AARTO points and status, and how many warrants and unpaid tickets they have.
  • Record buttons: vehicles, history, notes (add your own), warrants, properties (with GPS) and employer. Only Captains and above can remove charges from a record. Every change is logged.
  • Reports, Cases, Warrants: see below and Chapter 11.

/trace (live location by phone number or plate) is for on-duty Constables and above, and only for an open call, an open case, an approved warrant or a missing person. Note every trace in your report. Misuse is Strike 2.

/fa (a message to the whole city) is for Captains and above: public notices only, never wanted persons or taunts.

12.2Incident reports and cases

Incident reports (MDC → Reports): every pursuit, collision, injury or use of force, before you clock off. Choose the type, list the officers and people involved, and answer Use of Force yes or no. A Lieutenant or above reviews each report; a use-of-force report is cleared or sustained.

Cases (MDC → Cases), for the Detective division or a Lieutenant and above: open a case for any crime that needs more than one shift, update it as you learn more, and close it as solved or unsolved. Each case gets a number like CAS 001/10/2026. A case with no updates for 7 days goes cold.

Detectives may work in plain clothes and keep informants. Never reveal an informant (the penalty is removal), and never commit a Tier 2 or 3 crime to stay undercover.

12.3Emergencies

SituationWhat to do
Officer down (Code 0)All free units respond, Code 3. Make the area safe, then call FMD on /d.
Shots fired / active shooterP1, Code 3. Protect the public first. The Scene Commander (highest rank there) leads.
Barricaded suspectContain the building, keep people back, call for TRT. Don't rush in.
HostageContain, keep them talking, call for TRT. The Scene Commander decides every move.
Domestic violenceBring backup. Separate the people. FMD if anyone is hurt.
Missing personGet a description and last location, and tell units on /r. /trace is allowed.

Crime scenes: the first officer secures the scene. Tape it off with /deploy tape, push people back with /cta, and keep the witnesses there.

Public order (riots and protests): only the Commander or Deputy Commander authorises it. The RG-12 Nyala comes out only for public order. Hold the line, use tear gas only on the Commander's order, and stand down when the crowd breaks up.

12.4Working with other services

ServiceHow we work together
FMD (fire and medical)Call on /d. We make the scene safe; FMD is in charge of patients.
VESA (vehicle services)Call on /d for tows. Don't respawn vehicles involved in an incident.
GovernmentID cards (they can also take them). Runs IPID.
JudiciaryWarrants, court, bail and pleas (Chapter 11).
Part 5

Reference

R1Commands

Ranks are the lowest that may use the command. Most need you on duty. The Faction Panel is N → Faction Panel.

CommandWhoWhat it does
/mdcAllOpen the MDC (Chapter 12)
/taser, /tzAllTaser on or off
/tkAllTackle mode on or off
/deploy ss, cone, rb, barrel, tapeAllPlace a spike strip, cone, roadblock, barrel or tape
/undeploy, /ud · /undeployallAll · SergeantRemove your nearest object · remove every object
/flare · /unflareAllPlace or remove road flares
/siren roof, dashboard, mid, offAllFlashing light on your vehicle
/backup, /buAllAsk for backup (yellow map dot; adds a unit if you're primary)
/r · /rd · /d · /fAllRadio: your channel · all of SAPS · other services · out of character
/m · /po · /sto · /ctaAllMegaphone · pull over · step out · clear the area
/rightsAllRead a suspect's rights
/unit create, leave, disband, gate · /unitsAllMake, leave, end or open/close a unit · list and join units
/av · /enroute · /os · /busyAllStatus: 10-8 · 10-15 · 10-97 · 10-6
/newcall · /ts · /1080AllNew call · traffic stop · pursuit
/calls, /calls [number]AllList calls · respond to one
/primary · /clearPrimary unitHand over a call · close or leave a call
/assignCaptainAdd or remove units on a call
/ticket [id]ConstableIssue an AARTO ticket
/voidticket [number] [reason]CaptainCancel a wrong ticket
/pdmAllVehicle Interaction (registration, force entry, impound, seize) and the prisoner list
/givelicence · /takelicenceTraffic · judge's orderIssue a Code A or C licence · take a licence
/givegunlicence · /takegunlicenceDeputy Commander · AllIssue · take a firearm licence
/giveclearance [id] [info] · /takeclearanceAllIssue (valid 5 days) · take a Police Clearance Certificate
/takeidAllConfiscate an ID card
/givecardDeputy CommanderIssue a Membership Card
/breachAll, holding a Battering RamForce a locked door, gate or house (Chapter 11)
/traceConstableLocate a phone number or plate (Chapter 12 rules)
/faCaptainAnnouncement to the whole city
/reviewreportsDetective or LieutenantReview public crime reports
/appsCaptainReview SAPS applications
/togspeedtrapAllSpeed camera alerts on or off
/sapsvehs · /respawnsapsAll · Deputy CommanderList the fleet · respawn the fleet
/mytickets · /demerits · /reportcrimeAnyoneYour tickets · your points · report a crime

Swipe the table sideways to see every column.

R2Penal code: charges and fines

1 month on the jail screen = 1 real minute. Tier 1: pay or serve · Tier 2: holding cells · Tier 3: court (Chapter 10). Traffic charges T-01 to T-14 are in 9.2; all of them are Tier 1.

CodeChargeTierMonthsFine
P-01Disturbing the peace13$500
P-02Public intoxication15$800
P-03Trespassing15$1,000
P-04Vandalism or illegal graffiti18$2,000
P-05Illegal mask wearing in public15$1,500
P-06Criminal loitering18$2,000
S-01Petty theft18$2,000
S-02Vehicle theft112$4,000
S-03Grand theft122$9,000
S-04Armed robbery355$120,000
S-05Bank robbery390$350,000
S-06Home invasion or burglary360$110,000
V-01Simple assault18$2,000
V-02Assault with a deadly weapon125$15,000
V-03Attempted murder360$200,000
V-04Manslaughter375$350,000
V-05Murder3120$1,500,000
V-06Kidnapping365$200,000
W-01Illegal handgun or shotgun110$3,000
W-02Illegal automatic or rifle120$10,000
W-03Firing a gun in public115$6,000
W-04Military-grade weapon350$100,000
W-05Illegal weapon manufacturing370$300,000
D-01Cannabis, personal use15$1,000
D-02Cannabis, intent to supply115$6,000
D-03Hazardous material120$10,000
D-04Drug manufacturing350$180,000
D-05Drug trafficking365$400,000
O-01Resisting arrest15$1,500
O-02Evading police on foot18$2,000
O-03Evading police in a vehicle115$4,000
O-04Bribing an officer112$6,000
O-05False information15$1,000
O-06Aiding a fugitive118$7,000
O-07Evidence tampering240$60,000
O-08Perjury230$40,000
O-09Failure to appear215$5,000
F-01Illegal turf assault245$80,000
F-02Criminal conspiracy240$70,000
F-03Money laundering355$200,000
F-04Corruption in office360$350,000

Swipe the table sideways to see every column.

R3Words we use

Ranks and pay are in 2.1 and 5.3. Codes are in 8.2.

WordMeaning
AARTOThe traffic points system (9.2)
CADThe computer system that sends out calls (Chapter 8)
CallsignYour unit's radio name, like Alpha-4
Code 0Officer down
FMDFire and medical services
FTOField Training Officer, who trains Cadets
IPIDThe body that investigates complaints about police
MDCMobile Data Computer: records and reports (/mdc)
Occurrence BookThe station terminals where you clock on and off
OOC / ICOut of character / in character
P1, P2, P3Call priority: P1 is most urgent
Primary unitThe unit leading a call
RemandHeld by the court while awaiting a plea or hearing
SAPS 13The evidence store: the station safe
SASTSouth African Standard Time
Scene CommanderThe highest rank at a scene
TACA call's own radio channel
Tier 1, 2, 3How serious a charge is. 3 is a felony.
TRTTactical Response Team accreditation
VESAVehicle services (tows and repairs)